Educational Research

Educational Research (ISSN:2141-5161) Vol. 4(3), pp. 257-263, March, 2013         
Copyright © 2013 International Research Journals


Full Length Research Paper

Understanding the Confidence, Motive and Self-efficacy on Influence of Adventure Game on English reading

1Chia-Mei Lu*, 2Shi-Jer Lou and 3Chih Cheng-Han

1National Kaohsiung Normal University, Kaohsiung, Taiwan

2National Pingtung University of Science and Technology, Pingtung, Taiwan

3Kao Fong College Digital Contents, Department of Digital Game Design

*Corresponding Author E-mail: 

Received December 8, 2012; Accepted March 26, 2013


The purpose of this study was to explore the relationship of adventure game playing and English learners’ reading confidence, motivation, and self efficiency. Forty-five non-English major students in a technology university were surveyed. Comparisons of reading confidence, motivation, and self efficiency between high and low achievement learners were made. The use of adventure games can improve the capability of reading teaching. The results shows that: (1) adventure games can improve the students’ learning motivation of reading; (2) adventure games can improve readers’ English reading confidence, especially for male students; (3) adventure games can improve students’ English reading self efficacy.

Keywords: Confidence, learning motive, self-efficacy, game on English reading.


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