|Educational Research (ISSN:2141-5161) Vol. 4(3), pp. 257-263, March, 2013
Copyright © 2013 International Research Journals
Full Length Research Paper
Understanding the Confidence, Motive and Self-efficacy on Influence of Adventure Game on English reading
1Chia-Mei Lu*, 2Shi-Jer Lou and 3Chih Cheng-Han
1National Kaohsiung Normal University, Kaohsiung, Taiwan
2National Pingtung University of Science and Technology, Pingtung, Taiwan
3Kao Fong College Digital Contents, Department of Digital Game Design
*Corresponding Author E-mail: firstname.lastname@example.org
Received December 8, 2012; Accepted March 26, 2013
The purpose of this study was to explore the relationship of adventure game playing and English learners’ reading confidence, motivation, and self efficiency. Forty-five non-English major students in a technology university were surveyed. Comparisons of reading confidence, motivation, and self efficiency between high and low achievement learners were made. The use of adventure games can improve the capability of reading teaching. The results shows that: (1) adventure games can improve the students’ learning motivation of reading; (2) adventure games can improve readers’ English reading confidence, especially for male students; (3) adventure games can improve students’ English reading self efficacy.
Keywords: Confidence, learning motive, self-efficacy, game on English reading.